Adventurer
The Adventurer’s Vault, the fourth edition equivalent of the Magic Item compendium. This will review will cover the general idea of the book and several items on their own.
Let’s start with the layout of the book. The first chapter is labeled “Equipment” and covers those things that aren’t fit for chapter two (Magic items). This chapter details new forms of masterwork armour, new weapons, mounts, vehicles, and last, but not least, alchemy.
The second chapter is labeled “Magic Items” and is the meat of the book, it has dozens of new magic items of all types found in the Player’s Handbook and introduces a few more types.
Appendix I (Yes, there are only two true chapters) details tying magic items into the campaign, and gives several methods to make magic items more unique. It also gives some official support for scaling magic items during the campaign.
Appendix II then is a master table of the magic items in the Adventurer’s vault, sorted by level.